Saturday, April 9, 2011

ActionScripts 3.0 Bible

Format : PDF
Author : Roger Braunstein, Mims H. Wright, Joshua J. Noble.
Publisher : Wiley Publishing, Inc.
ISBN: 978-0-470-13560-0
Pages  :735
Size : 7.1 Mb


Indowebster Server:
This book was, above all, a team effort. My coauthors, editors, and the team at Wiley all deserve a huge cheer. Thanks to Mims for being amazingly organized and driven. Joey, I’ll never understand how you managed to make time for the book, but it’s so much better for your experience and contributions. Thank you. Josh, you’ve been a pleasure to work with and I thank you for effortlessly taking on a hero’s task. To our editor Chris Webb, thank you for the incredible opportunity, and for backing us up along the whole journey. Adaobi Obi Tulton, your gifts to this book went way above and beyond your title of editor. You were a motivator, an organizer, a manager, and a friend. We couldn’t have done this without you. To our technical editors, Mark Walters, Corey Szopinski, and Mark Llobrera, thank you for your eagle eyes and your invaluable suggestions. Thanks to Schematic for supporting me far more than I expected possible. I also thank all my coworkers at Schematic for being mentors and great friends, in particular Robert Reinhardt, Danny Patterson, and Joey Lott. Thanks for the wisdom and guidance you continually impart and the doors you opened for me. Thanks to my friends and family for enduring my occasional self-isolation and other antisocial behaviors. Last but far from least, thanks to my parents for cheering me on when I needed it most, and for giving me the most important gifts.

—Roger Braunstein
Content List 
Introduction ..........................................................................................................................xxxvii

Part I: Getting Started with ActionScript 3.0
Chapter 1: Introducing ActionScript 3.0 ........................................................................................3
Chapter 2: Understanding ActionScript 3.0 Language Basics ..........................................................7
Chapter 3: Programming with Classes ..........................................................................................35
Chapter 4: Working with Methods and Functions ........................................................................95
Chapter 5: Validating Your Program ............................................................................................113

Part II: Working with ActionScript 3.0 Objects
Chapter 6: Using Strings ............................................................................................................123
Chapter 7: Working with Numbers and Math ............................................................................133
Chapter 8: Using Arrays..............................................................................................................153
Chapter 9: Using Objects ............................................................................................................173
Chapter 10: Working with XML..................................................................................................183
Chapter 11: Working with Regular Expressions ..........................................................................211

Part III: Working with the Display List
Chapter 12: Understanding the Flash Player 9 Display List ........................................................243
Chapter 13: Working with DisplayObjects in Flash CS3 ............................................................277
Chapter 14: Printing ..................................................................................................................285
Chapter 15: Working with Text and Fonts ..................................................................................299

Part IV: Understanding the Event Framework
Chapter 16: Understanding Events..............................................................................................331
Chapter 17: Working with Mouse and Keyboard Events ............................................................351
Chapter 18: Using Timers ..........................................................................................................367

Part V: Working with Error Handling
Chapter 19: Understanding Errors ..............................................................................................379
Chapter 20: Using the AVM2 Debugger ......................................................................................379
Chapter 21: Making Your Application Fault-Tolerant ..................................................................413
Part VI: Working with External Data
Chapter 22: Understanding Networking Basics ..........................................................................425
Chapter 23: Communicating with Server-Side Technologies ......................................................443
Chapter 24: Saving Data to a Local Machine Using SharedObject................................................455
Chapter 25: Managing File Uploads and Downloads ..................................................................473

Part VII: Enriching Your Program with Sound and Video
Chapter 26: Working with Sound ..............................................................................................485
Chapter 27: Adding Video ..........................................................................................................501
Chapter 28: Accessing Microphones and Cameras ......................................................................515
Part VIII: Programming Graphics and Motion
Chapter 29: Applying Filters to Your Graphics............................................................................525
Chapter 30: Drawing Vector Graphics Programmatically ............................................................549
Chapter 31: Scripting Animation ................................................................................................581
Chapter 32: Applying Transformations to Graphics ....................................................................603
Chapter 33: Drawing Bitmap Graphics Programmatically............................................................615

Part IX: Working with Binary Data
Chapter 34: Working with Binary Data ......................................................................................657

Part X: Deploying Your Program
Chapter 35: Deploying Flash on the Web....................................................................................671
Chapter 36: Interfacing with JavaScript ......................................................................................681
Chapter 37: Using Local Connections to Communicate Between Flash Applications ..................687

Index .........................................................................................................................................693

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