Monday, April 4, 2011

Flash CS4 with ActionScript


Format : PDF
Author : Paul Milbourne, Chris Kaplan, and Michael Oliver with Serge Jespers
Publisher : FriendSoft an Appress Company

ISBN-13 (pbk): 978-1-4302-1811-1
ISBN-13 (electronic): 978-1-4302-1812-8
Pages  : 534
Size : 32 Mb


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When I started fooling around with Flash, back in the late 1990s, I remember being blown away by sites like Eye4U, GaboCorp, and NRG. What they did with Flash was absolutely revolutionary and never seen before on the Web, and wouldn’t have been possible with traditional web technologies. When I start reminiscing about those days, I always think back to the early conferences. I remember going to the first Flash Forward in San Francisco. I wonder if anyone remembers getting a free copy of Dreamweaver or a free copy of GoLive.

Who would have thought back then that Adobe would one day buy Macromedia? The Flash community was certainly a little skeptical about that merge, but I’m sure everyone will now agree that it has made the Flash Platform even stronger.

Flash has definitely changed the way we think about the Web, and it continues to do so with every new release. The Flash Player has become a trusted household name and a synonym for interactive and engaging web experiences. With Flash Player installs being upgraded faster and faster, it literally only takes a few months before reaching critical mass. This almost immediately gives designers and developers the ability to use the new features introduced in a new version of the Flash Player.

The way we interact with web content isn’t the only thing that changed. The content you find on the Web also significantly changed throughout the years. It’s not just about animations and video anymore. More and more applications find their way to the Web. Rich Internet Applications are pretty common these days. RIAs combine the best of the Web with the power of desktop applications. With that shift in mind, Adobe added the Adobe
Integrated Runtime (AIR) to the Flash Platform. Flash designers and developers can now use their existing skills to build applications that run on the desktop and are not restricted by the browser sandbox.



PART ONE: BASICS
Chapter 1: How It All Began . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2: The New Interface of Flash CS4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Chapter 3: Drawing with Flash’s Vector Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Chapter 4: External Assets and Symbol Management . . . . . . . . . . . . . . . . . . . . . . . . 81
Chapter 5: Working with Blends, Filters, and 3D Transformations . . . . . . . . . . 105

PART TWO: ANIMATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Chapter 6: Basic Animation in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Chapter 7: Playing with Dolls: Introducing Flash IK . . . . . . . . . . . . . . . . . . . . . . . . . 159

PART THREE: ACTIONSCRIPT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183
Chapter 8: The Programming Primer: A Flash Designer’s Intro to
ActionScript 3.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Chapter 9: The Building Blocks of Interactivity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Chapter 10: Learning the Display Model and Bringing It All Together. . . . . . . 243
Chapter 11: Managing External Assets and Communication. . . . . . . . . . . . . . . . . 273
Chapter 12: XML: The Best Way In and Out of Flash . . . . . . . . . . . . . . . . . . . . . . . . 297

PART FOUR: ADDITIONAL USER INTERFACES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .319
Chapter 13: Working with Text and Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Chapter 14: Using Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351

PART FIVE: ENHANCED MEDIA DEVELOPMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . .377
Chapter 15: Using the Adobe Media Encoder—A Crash Course . . . . . . . . . . . . . 379
Chapter 16: Working with Audio in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Chapter 17: Working with Video in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429

PART SIX: PREPARING YOUR PROJECT FOR DEPLOYMENT. . . . . . . . . . . . . . . .459
Chapter 18: Publishing, Exporting, and Debugging Your Flash Project . . . . . . 461
Chapter 19: Building AIR Applications with Flash CS4 . . . . . . . . . . . . . . . . . . . . . . . 491
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521

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