Tuesday, April 5, 2011

Object-Oriented Action Script 3.0

Format : PDF
Author : Peter Elst, Sas Jacobs, and Todd Yard
Publisher : FriendSoft an Appress Company
ISBN-13 (pbk): 978-1-59059-845-0
ISBN-10 (pbk): 1-59059-845-8
Pages  : 599
Size : 5,8Mb

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Hello and welcome to Object-Oriented ActionScript 3.0. We’ve written this book to guide you through the world of object-oriented programming in ActionScript 3.0. As you’ll no doubt know, Adobe revolutionized ActionScript when it introduced ActionScript 3.0. Far from being a minor overhaul, it’s a complete update—we think it’s fair to say that the language has been reinvented as a full-scale proper programming language, with many things vastly improved, such as the way it handles events and XML, and some very cool additions, such as regular expressions, a standardized event model, and a new Display List API for working with visual objects much more effectively. But one of the biggest overriding things to note involves object orientation: whereas with ActionScript 2.0, it was possible, and certainly beneficial, to code your applications the OO way, with ActionScript 3.0 it is completely mandatory.

 PART ONE: OOP AND ACTIONSCRIPT
Chapter 1: Introduction to OOP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2: Programming Concepts. . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 3: ActionScript 3.0 Programming. . . . . . . . . . . . . . . . . . . . . . 21


PART TWO: FLASH OOP GUIDELINES
Chapter 4: Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Chapter 5: Project Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Chapter 6: Best Practices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Chapter 7: Working with Flex 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89


PART THREE: CORE OOP CONCEPTS
Chapter 8: Encapsulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Chapter 9: Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Chapter 10: Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Chapter 11: Polymorphism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Chapter 12: Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Chapter 13: Design Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Chapter 14: Case Study: An OOP Media Player . . . . . . . . . . . . . . . . . 245


PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
Chapter 15: Manager Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Chapter 16: UI Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Chapter 17: OOP Animation and Effects . . . . . . . . . . . . . . . . . . . . . . 381


PART FIVE: DATA INTEGRATION
Chapter 18: Exchanging Data Between Components . . . . . . . . . . . . . 437
Chapter 19: Communication Between Flash and the Browser . . . . . . 477
Chapter 20: Server Communication (XML and Web Services) . . . . . . 505
Chapter 21: Case Study: Slideshow Engine . . . . . . . . . . . . . . . . . . . . 549


Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599

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